Destiny 2: DLC Boogaloo
This is a guest post by Bill Cooney who you can find on twitter @whoisthecoon7
Let me preface this piece by admitting I did not play the original Destiny, but many of my friends did. So when Destiny 2 came out I was inclined to buy it to be able to play with my buddies who were excited for the games release. I, on the other hand, was not too terribly excited, but had been following developments and watching the chatter online about the biggest, most hyped, game (so far) of 2017. So what’s the verdict? Well, Destiny 2 is fun, even more fun when you have a group to play and raid with. But it gets old and does so fast.
The first thing I noticed on the inside of the box, where instruction manuals used to go, was a pamphlet reminding me about the upcoming Destiny 2 DLC. Wonderful. Didn’t I just spend $60 of my hard-earned money buying this game, now Bungie is telling me, “Don’t forget, in a few weeks there will be more to buy if you want to stay up to date!” This was before I had played the game at all. Protip: a great way to get people to dislike your game before they even play it is to tell them they’ll have to buy DLC in the near future (Bungie in particular seems particularly good at this).
When I did start playing, the story and lore were interesting and I enjoyed learning about the traveler and humanity’s future in space, the various races and all that jazz. But there just wasn’t enough of it, I never felt immersed in the game. There are multiple enemy races, but they all seem to kind of melt together, with no back-stories on why I should care about fighting each one in particular.
The story mode lasted around six or seven hours give or take. A little on the short side, but if I remember correctly somewhat comparable in time to HALO: Reach’s campaign, at least for me. After that, it was time to grind, then grind some more and finally grind a little bit to end the day. So. Much. Grinding.
Now, I’m perfectly fine with grinding, in some circumstances. But, if I had to compare the amount of grinding in Destiny 2 that it takes to get worthwhile gear with another MMO it would be Runescape; yes, THAT one we all know and love from middle school. The reason I picked Runescape and not, say, World of Warcraft, is because at least in WoW quests have some variety, change in scenery, interesting NPCs, SOMETHING to keep your attention and make it new and interesting. Destiny 2 does not have this. My friends and I got bored, fast.
No, the Runescape comparison gets dragged out because Destiny 2 is one, big grind. That is what the game boils down to: grinding. “But I don’t want to spend all these hours grinding for the chance at unique cosmetics and powerful gear!” One might cry. Well don’t worry; if you buy enough of the in-game currency (silver), you wont have to! Now, silver cant make it so a player is dominant without any grinding at all, but it does a good job of cutting down on the time of getting various shaders, weapons and other add-ons that would have to be ground for otherwise.
Destiny 2 isn’t a terrible game though and that’s what makes it even more frustrating. The potential for a truly amazing sort of a Halo meets Elder Scrolls online in space-type game is there. My friends and I spent a lot of time in multiplayer, and honestly, that was the highlight for me. Multiplayer is balanced, and working together with your team is satisfying, people seemed to actually want to work together.
Finally, my thoughts on Destiny 2 can be summed up by one of my friends response when asked if he wanted to continue playing after a, frustrating-as-all-hell 6-hour Leviathan raid.
“I don’t know man, I might go play PUBG or something,” he said, disheartened. “I just really don’t want to grind anymore.”