I have said it before, and I will say it again. VR is best suited to shooting. FPS games naturally adapt well to the medium, and story based FPS games have a strong place in every single VR catalog. Guns ‘n’ Stories: Bulletproof VR is trying to combine several of the things, episodic gaming, VR, and first person shooters all in to one fantastic package.  Now we get to see if that pacage can work. Episode 1 is done, and now its time to see if episodic gaming can make the jump in to the world of VR.

Guns ‘n’ Stories: Bulletproof VR is getting its next big Early Access update. Act II of the game has been released owners of them game meaning players can continue their journey into the strange and surreal world of Old Bill’s memories. Strap on your VR headset, don your cowboy hat, load up your six shooters and start showing the scum of Sintown who’s boss. Guns ‘n’ Stories: Bulletproof VR is a stylish, irreverent take on the VR shooter, a raucous inheritor to classics of the genre.

Michael Shkaredniy of MiroWin said of the new VR experience

“We couldn’t be happier to share Act II wirth everybody,  Not only does the story get even crazier, but with new enemy types, weapons and an awesome new boss, Guns ‘n’ Stories: Bulletproof VR is even better than before.”

Guns ‘n’ Stories: Bulletproof VR Firing at night

While Act I was set against the intense, bright heat of the wild west, Act II will will introduce you to the cold, tranquil beauty of the American frontier at night. Old Bill continues his journey to save the denizens of Sintown, making his way to the perilous Casper & Jasper Fort. With new enemies to face, fresh weapons to master and a tough as old cowboy boots new boss to face, Act II of Guns ‘n’ Stories: Bulletproof VR will challenge players’ sharp shootin’ skills to the max