Noir is dark, mysterious, and has a sort of aura about it. Its one of my favorite genres of fiction. A hard boiled detective, a beautiful love interest, self destructive drinking, Noir has it all. But can you put that classic feeling in to a video game? The Paino is going to try. Scheduled for launch this spring The Piano  fuses traditional survival horror with noir-style murder mystery to create an unsettling and riveting indie adventure.

Born to an American father and a French mother in the aftermath of the Great War, John Barnerway lived in the shadow of his three brothers. George, Louis and Valentine were renowned pianists. But when John is accused of their murders, he finds himself at the centre of a media witch-hunt that sees him traversing the lonely streets of Paris in search of answers.


  • True psychological horror: delve into the darkest corners of John’s mind
  • Gather clues and solve puzzles in search of answers
  • Evade terrifying foes that stalk the empty streets of Paris
  • Piece together a fragmented story to uncover the truth
  • A noir-influenced aesthetic, with heavily stylised visuals
  • Immersive soundtrack and full voice acting

To launch the game, Mistaken Visions have partnered with indie game consultancy Game If You Are. As a result of the partnership, the game will now feature a fully voice acted cast of characters — with recording taking place at present. Game If You Are’s director Lewis Denby — co-creator of critically acclaimed adventure game Richard & Alice — joins The Piano team as Producer.

Lewis Denby said:

“I first discovered The Piano 18 months ago. When Jonathan sent me an early demo, I found a game that, while rough around the edges, had an atmosphere and personality unlike anything I’d ever played before — and since then, Jonathan and I have kept collaborating on occasion, slowly nudging it towards completion. I’m really pleased that we’ve been able to partner up in a more official capacity. It’s been great working together, and I think the results are already speaking for themselves. Together we’ve taken Mistaken Visions’ already extraordinary work and started adding that extra layer of polish. The voice acting in particular has really lifted the experience — but it helps that the game itself was already so creative and captivating!”

The game will be out this