State of Decay 2 logs over 1 million players in first two days of global release
I have just stared my State of Decay 2 playthrough, but I am already hooked. The gam is an addictive blend of resource management, scavenging, and building. Its got some decidedly ARK like vibes, mixed in with a massive world to explore and loot. So I was pretty excited to see that Microsoft today announced that the game had over 1 million players just in its first two days!
Since Early Access for the Ultimate Edition began on May 18 and the global release of the Standard Edition on May 22, State of Decay 2 has had over a million survivors across the globe playing and creating their own zombie survival story. Throughout launch, there’s been over six million combined hours of State of Decay 2 gameplay, and folks have already watched nearly 3.5M hours of gameplay across Mixer, Twitch and YouTube Gaming from over 41,000 unique broadcasts. Watching players create new communities, forge friendships and test survival skills contributed to making State of Decay 2 one of the top-watched titles this week . Across player communities, we’ve seen survivors kill over 675 million zombies, throw over 6 million firecrackers and fireworks (survivors still find ways to celebrate), eat over 6 million bags of snacks, read over 2 million textbooks, and typically survive for about three days (with some players surviving for over an in-game month – a lofty goal to aim for your session this weekend).
If you haven’t joined the community just yet, in addition to playing it with an Xbox Game Pass membership, you can purchase the Standard Edition for $29.99 and the Ultimate Edition for $49.99. As an Xbox Play Anywhere game, one digital purchase gets you both the Xbox One and the Windows 10 version of the game. While you wait for State of Decay 2 to download, check out a look at the gameplay and a developer interview.
Putting this giant open-world zombie survival sim in the hands of fans has exposed some bugs and issues – we’ve addressed and will continue to address them as we hear more from players. The team at Microsoft Studios and Undead Labs continue to work on updating the game to address these issues as our number one priority.